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P**D
Great book.
Best book I have seen on this subject. Even if there are typos at the beginning of the book in the programming code. If you know a bit about c++ then you will notice right away. If you are new to it, you may wonder what is going on. It corrects itself in the following paragraphs, but still..
I**L
Great book for a beginner.
I think this is a great primer for whoever wants to start game development. However this can start being a bit challenging if you are not using Windows. Nothing impossible but I had to highlight it. The difficulty is progressive and is nice. You can download a pdf of the book and I recommend it. It is using C++ 20 and SFML 2.6.x so it's quite up to date.
I**E
Overall good, but some lacking with explanation with calculations
So far its easy to follow, but some of the calculations the author failed to explain, for example why we are taking timeDelta substracting it. Had to take ChatGpt to help understand why the calculation was doing what it was doing. Someone who started C++ will have a bit difficulty to understand. Overall good book.
G**D
Note for Linux/Mac OS users.
It's strictly for Windows platform, users needs to use Visual Studio to follow, code is outdated as of now. SFML 3.0 has completely different structure to the one used by older versions. If user is on Linux/Mac OS and with VS Code, then it's definitely not a beginner friendly feast and some research is needed for compilation of code, not to mention translations needed from SMFL 2.x to current version of SMFL.
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